In-Depth
        
        Who Will Own the Metaverse? (And Why Channel Partners Should Care About the Answer)
        Whatever the metaverse turns out to be, Microsoft's current rhetoric indicates that it plans to share it with its partners. 
        
        
			- By John K. Waters
- December 07, 2021
Can  a theoretically infinite virtual reality space ever get crowded? Theoretically, no, but there is a bit of a crush right now at the onramp to the  metaverse -- and Microsoft is carpooling  with Facebook's new parent company, Meta  Platforms,  in the fast lane. 
The two companies, both of which made big announcements  recently about their individual plans to develop metaverse-enabling  technologies, just announced that they are partnering to integrate Microsoft  Teams with Workplace by Meta (formerly Facebook Workplace), which will allow Teams users to livestream video  into Workplace groups, and to view, comment and react to meetings in real time  without having to switch between apps.
Microsoft  and Facebook have been collaborating on a number of metaverse-y integrations. The  Meta Workplace app, for example, is currently integrated with SharePoint,  OneDrive, the Office 365 suite and the Azure Active Directory identity  platform. But the Teams-Workplace news is worth noting because it's further  evidence that Redmond is taking this thing seriously, and Microsoft channel  partners should make sure they're up to speed on who's doing what in this  currently overhyped space.
The idea of a persistent, immersive virtual environment that users  can enter, and in which they can interact with other users, as well as elements  of the environment itself -- a metaverse -- sprang from the imaginations of prescient  speculative fiction writers like Neal Stephenson and William Gibson. (If you  haven't, you should read the novels Snow  Crash and Neuromancer.) The real-world manifestations of this concept have  taken multiple forms. Facebook co-founder and CEO Mark Zuckerberg gave the  world a headline-grabbing peek at his vision of a metaverse in October with the announcement of his company's assimilation  of a couple of syllables from that extant locution, and a very public  commitment to the concept. But 3-D virtual worlds like Fortnite, Roblox and  Minecraft, not to mention decentralized Web3 services, including cryptocurrency  and non-fungible tokens (NFTs), have been defining bits and pieces of a kind of  metaverse for years. 
And  Microsoft clearly intends to establish an influential presence in this emerging  territory. The company has been committing serious resources to the development  of metaverse-enabling technologies. It's been building hologram tech and mixed  and extended reality (XR) applications for its Mesh platform, which combines the real world with  augmented reality (AR) and virtual reality (VR). The U.S. Army has been  working with Microsoft to adapt a HoloLens headset for combat  training. And Microsoft CEO Satya  Nadella recently told Bloomberg  TV that his company is "absolutely focused" on gaming for the  metaverse with its Xbox platform.
At the recent Ignite conference, Nadella unveiled Microsoft's plans for bringing XR tech and holograms to  Teams in 2022. He also announced  a key product rebranding that represents a big step into the metaverse: the Dynamics  365 Connected Store was renamed "Dynamics 365 Connected Spaces" to better reflect its capabilities as a  platform for "explorable 3-D" virtual spaces for retail and the workplace. 
During  his Ignite presentation, Nadella declared that Microsoft is "creating an  entirely new platform layer, which is the metaverse." 
"When  we talk about the metaverse," he added, "we're describing both a new  platform and a new application type similar to how we talked about the Web and  Web sites in the early '90s. Across the Microsoft cloud, from Azure IoT to Azure Digital  Twins to Connected Spaces and Microsoft Mesh, we're building a metaverse platform  for you to build upon."
Make  no mistake: Microsoft is staking its claim in the metaverse, but something  Nadella said during that presentation struck a very different note from the  Facebook announcement. "For years, we've talked about creating this  digital representation of the world," he said, "but now we actually  have the opportunity to go into that world and participate in it."
Facebook  has been talking about the metaverse since at least the summer, when Zuckerberg  reportedly told his employees about his plans to expand his company's network  of connected social apps to, according to one report, "bring the metaverse  to life." But it appears to be a metaverse that Facebook will own, and  metaverse pioneers are not happy about that model.
"They  [Facebook] are essentially trying to build what many of us have been building  for years, but rebrand it as their own," Ryan Kappel, an American who has  been hosting metaverse meetups for the past two years, told Reuters.
Speaking  during a panel discussion at the recent Reuters Next conference,  Yat Siu, chairman and co-founder of Animoca Brands, an  Asia-Pacific company that invests in and builds metaverse platforms, said  Facebook is building a "fake metaverse," and that it fails to  understand this new territory because, among other things, it doesn't permit "digital  ownership." Until the company provides "a real description as to how  we can truly own it, it's just Disneyland," Siu said. "It's a  beautiful place to be, but we probably don't want to really live there. It's  not the kind of place that we can actually build a business."
Animoca's  mission, according to its Web site, is "to deliver digital property rights  to the world's gamers and Internet users, thereby creating a new asset class,  play-to-earn economies, and a more equitable digital framework contributing to  the building of the open metaverse." Plots in some corners of the  metaverse are actually for sale right now. Decentraland, a 3-D VR  platform built on Ethereum blockchain, where users can play games, buy land  and trade avatar wearables,  is selling space in what it  calls "the first-ever world owned by its users," with price tags in  the millions.
But  whether this new asset class is real or very expensive smoke, there's definitely  a lot of activity in the nascent metaverse, especially among gamers. Roblox, Take-Two  Interactive Software, Electronic  Arts and Blizzard  Entertainment all have  established environments with social components and marketplaces.
And  straight-as-an-arrow business productivity providers seem to be just as  serious. "We're building towards a metaverse," said Dropbox founder and  CEO Drew Houston  during a recent on Yahoo  Finance Live.  "I'm really excited about the vision. ... Where Dropbox fits in if you are  working in that kind of environment or in the metaverse, you need stuff. So,  for your digital content, Dropbox could help, and that is what we're building  towards. It is very early. It is a long journey, but it is exciting."
In  a recent conversation with Harvard  Business Review editor-in-chief Adi Ignatius,  Nadella talked  about Microsoft's thinking about the metaverse. "I think that this  entire idea of a metaverse is fundamentally this," he said. "Increasingly,  as we embed computing in the real world, you can even embed the real world in  computing. ... For example, you can have a space in which there are lots of  cameras and microphones. And you can digitize the space. You don't need to wear  anything on your head.
"So  that concept of being able to be in a virtual space again as an avatar  ultimately as a hologram, interact with others, have spatial relationships with  others because of those things like spatial audio, I think are just other  additional forms of what we've all gotten used to today with video-based  meetings. So, video transcending to 2-D avatars and 3-D immersive meetings is  probably a practical way for us to think about how the metaverse really  emerges."
Who  will own the metaverse? It sounds like Microsoft, at least with its current  rhetoric, intends to share whatever this thing turns out to be with its   partners. And you don't need VR goggles to see that.